October 24, 2019

Cheat ALL

Blog: Cheat ALL
Category: Webmasters
Description: =Ninja Saga= 62 04 D3 24 64 A3 A2 62 04 D3 24 64 A0 A2 =Coaster Ville= 44 47 31 32 44 42 30 30 4C 44 56 30 32 54 48 50 30 34 =Cafe Land= 00 00 00 00 00 00 00 40 00 00 00 00 00 00 F0 3F 00 00 00 00 00 00 F0 3F 00 00 00 00 00 00 F0 3F 00 00 00 00 00 58 BB 40 00 00 00 00 00 00 34 40 00 00 00 00 00 00 00 40 00 00 00 00 00 00 F0 3F 00 00 00 00 00 00 59 40 00 00 00 00 00 00 F0 3F 00 00 00 00 00 58 BB 40 00 00 00 00 00 00 34 40 24 40 00 00 00 00 00 00 F0 3F 00 00 00 00 00 00 00 40 00 00 FF 40 00 00 00 00 00 FF FF 40 00 00 00 00 00 00 00 40 00 00 =Market Land= 1 "Enable >Buy/Sell something >Disable > Refresh" 80000008 Auto Assembler Script { In case this won't work. Go to the [Disable] part. I included the game function, so you will be able to update the codes yourself. Only if you understand what to do! } [ENABLE] alloc(newmem,2048) label(returnhere) label(originalcode) label(exit) label(restore) registersymbol(restore) aobscan(hack,33 C8 B8 04 00 00 00 89 4A 10 8B 4D F0) newmem: originalcode: sub ecx,ecx mov ecx,[edx+10] add [edx+10],ecx mov ecx,[ebp-10] exit: jmp returnhere hack+7: restore: jmp newmem nop returnhere: [DISABLE] restore: db 89 4A 10 8B 4D F0 unregistersymbol(restore) dealloc(newmem) { Original function ( Opcdes+bytes, incase of an update you will able to update yourself If you understand what to do.. ) 55 - push ebp 8B EC - mov ebp,esp 83 EC 38 - sub esp,38 89 5D E4 - mov [ebp-1C],ebx 8B 5D 08 - mov ebx,[ebp+08] 8B 4D 10 - mov ecx,[ebp+10] 8D 45 F0 - lea eax,[ebp-10] 8B 15 4098FA08 - mov edx,[08FA9840] : [00000000] 89 5D F4 - mov [ebp-0C],ebx 89 55 F0 - mov [ebp-10],edx 89 05 4098FA08 - mov [08FA9840],eax 8B 15 3098FA08 - mov edx,[08FA9830] : [00290000] 3B C2 - cmp eax,edx 73 0A - jae 0AF5CC61 8B CB - mov ecx,ebx E8 42CE6E4F - call NPSWF32_11_6_602_180.BrokerMainW+80D23 8B 4D 10 - mov ecx,[ebp+10] 8B 11 - mov edx,[ecx] 89 55 E8 - mov [ebp-18],edx 8B 41 04 - mov eax,[ecx+04] 89 45 EC - mov [ebp-14],eax 8B 4B 0C - mov ecx,[ebx+0C] 89 4D DC - mov [ebp-24],ecx 8B 59 08 - mov ebx,[ecx+08] 8B 4B 14 - mov ecx,[ebx+14] 8B 5D E4 - mov ebx,[ebp-1C] 89 4D FC - mov [ebp-04],ecx 8B 4A 14 - mov ecx,[edx+14] 89 4D E4 - mov [ebp-1C],ecx 66 0F57 C9 - xorpd xmm1,xmm1 8B 4D E4 - mov ecx,[ebp-1C] 81 E9 00000080 - sub ecx,80000000 66 0F57 C0 - xorpd xmm0,xmm0 F2 0F2A C1 - cvtsi2sd xmm0,xmm1 F2 0F58 05 90A7C85A - addsd xmm0,[NPSWF32_11_6_602_180.dll+B7A790] 66 0F2E C1 - ucomisd xmm0,xmm1 0F85 FC000000 - jne 0AF5CDA7 0F8A F6000000 - jp 0AF5CDA7 8B 45 FC - mov eax,[ebp-04] 8D 80 6CF20000 - lea eax,[eax+0000F26C] 89 45 FC - mov [ebp-04],eax 8B FF - mov edi,edi 8D 55 F0 - lea edx,[ebp-10] 8B 4D FC - mov ecx,[ebp-04] E8 5669734F - call NPSWF32_11_6_602_180.BrokerMainW+CA8A3 8B 4D FC - mov ecx,[ebp-04] 8D 55 F0 - lea edx,[ebp-10] E8 4B69734F - call NPSWF32_11_6_602_180.BrokerMainW+CA8A3 8B C8 - mov ecx,eax 8B 41 10 - mov eax,[ecx+10] 8B 50 08 - mov edx,[eax+08] 8B 8A 9C000000 - mov ecx,[edx+0000009C] 8D 55 FC - lea edx,[ebp-04] 89 45 FC - mov [ebp-04],eax 8B 41 04 - mov eax,[ecx+04] 83 EC 04 - sub esp,04 52 - push edx 6A 00 - push 00 51 - push ecx FF D0 - call eax 83 C4 10 - add esp,10 F2 0F10 1D 505C3A06 - movsd xmm3,[063A5C50] : [(float)0.0000] 66 0F57 D2 - xorpd xmm2,xmm2 8B 45 DC - mov eax,[ebp-24] DD 5D E0 - fstp qword ptr [ebp-20] F3 0F7E 45 E0 - movq xmm0,[ebp-20] 8B 48 1C - mov ecx,[eax+1C] 83 E1 F8 - and ecx,F8 8B 41 18 - mov eax,[ecx+18] 66 0F57 C9 - xorpd xmm1,xmm1 F2 0F2A C8 - cvtsi2sd xmm1,xmm0 F2 0F58 CA - addsd xmm1,xmm2 F2 0F5C CA - subsd xmm1,xmm2 F2 0F58 CB - addsd xmm1,xmm3 F2 0F5C CA - subsd xmm1,xmm2 B8 FFFFFFFF - mov eax,FFFFFFFF 66 0F57 D2 - xorpd xmm2,xmm2 F2 0F2A D0 - cvtsi2sd xmm2,xmm0 F2 0F58 CA - addsd xmm1,xmm2 F2 0F59 C1 - mulsd xmm0,xmm1 8B FF - mov edi,edi 83 EC 08 - sub esp,08 83 EC 08 - sub esp,08 66 0FD6 04 24 - movq [esp],xmm0 E8 99176E4F - call NPSWF32_11_6_602_180.BrokerMainW+75773 83 C4 10 - add esp,10 F2 0F10 0D 505C3A06 - movsd xmm1,[063A5C50] : [(float)0.0000] 8B 55 E8 - mov edx,[ebp-18] 8B 45 EC - mov eax,[ebp-14] DD 5D E0 - fstp qword ptr [ebp-20] F3 0F7E 45 E0 - movq xmm0,[ebp-20] F2 0F58 C1 - addsd xmm0,xmm1 F2 0F2C C8 - cvttsd2si ecx,xmm0 89 4D FC - mov [ebp-04],ecx 81 F9 00000080 - cmp ecx,80000000 75 1E - jne 0AF5CDA1 83 EC 08 - sub esp,08 83 EC 08 - sub esp,08 66 0FD6 04 24 - movq [esp],xmm0 E8 ED3F6E4F - call NPSWF32_11_6_602_180.BrokerMainW+78003 83 C4 10 - add esp,10 8B 55 E8 - mov edx,[ebp-18] 8B C8 - mov ecx,eax 8B 45 EC - mov eax,[ebp-14] 89 4D FC - mov [ebp-04],ecx 8B 4D FC - mov ecx,[ebp-04] 89 4A 14 - mov [edx+14],ecx 66 0F57 C9 - xorpd xmm1,xmm1 F2 0F2A C8 - cvtsi2sd xmm1,xmm0 B8 FFFFFFFF - mov eax,FFFFFFFF 66 0F57 D2 - xorpd xmm2,xmm2 F2 0F2A D0 - cvtsi2sd xmm2,xmm0 F2 0F58 CA - addsd xmm1,xmm2 B8 0B000000 - mov eax,0000000B 66 0F57 C0 - xorpd xmm0,xmm0 F2 0F2A C0 - cvtsi2sd xmm0,xmm0 F2 0F58 C8 - addsd xmm1,xmm0 B8 0A000000 - mov eax,0000000A 66 0F57 C0 - xorpd xmm0,xmm0 F2 0F2A C0 - cvtsi2sd xmm0,xmm0 F2 0F5C C8 - subsd xmm1,xmm0 66 0FD6 4D D8 - movq [ebp-28],xmm1 8B 42 14 - mov eax,[edx+14] 89 45 FC - mov [ebp-04],eax 8B 45 FC - mov eax,[ebp-04] 2D 00000080 - sub eax,80000000 66 0F57 C0 - xorpd xmm0,xmm0 F2 0F2A C0 - cvtsi2sd xmm0,xmm0 F2 0F58 05 90A7C85A - addsd xmm0,[NPSWF32_11_6_602_180.dll+B7A790] B8 14000000 - mov eax,00000014 66 0F57 DB - xorpd xmm3,xmm3 F2 0F2A D8 - cvtsi2sd xmm3,xmm0 F2 0F58 C3 - addsd xmm0,xmm3 F2 0F5C C3 - subsd xmm0,xmm3 B8 01000000 - mov eax,00000001 66 0F57 DB - xorpd xmm3,xmm3 F2 0F2A D8 - cvtsi2sd xmm3,xmm0 F2 0F58 C3 - addsd xmm0,xmm3 F2 0F58 C2 - addsd xmm0,xmm2 66 0FD6 45 E0 - movq [ebp-20],xmm0 F2 0F2C C1 - cvttsd2si eax,xmm1 89 45 FC - mov [ebp-04],eax 3D 00000080 - cmp eax,80000000 75 23 - jne 0AF5CE65 F3 0F7E 45 D8 - movq xmm0,[ebp-28] 83 EC 08 - sub esp,08 83 EC 08 - sub esp,08 66 0FD6 04 24 - movq [esp],xmm0 E8 293F6E4F - call NPSWF32_11_6_602_180.BrokerMainW+78003 83 C4 10 - add esp,10 F3 0F7E 45 E0 - movq xmm0,[ebp-20] 8B 55 E8 - mov edx,[ebp-18] 89 45 FC - mov [ebp-04],eax 8B 4D FC - mov ecx,[ebp-04] 89 4D EC - mov [ebp-14],ecx F2 0F2C C0 - cvttsd2si eax,xmm0 89 45 FC - mov [ebp-04],eax 3D 00000080 - cmp eax,80000000 75 1C - jne 0AF5CE95 83 EC 08 - sub esp,08 83 EC 08 - sub esp,08 66 0FD6 04 24 - movq [esp],xmm0 E8 F73E6E4F - call NPSWF32_11_6_602_180.BrokerMainW+78003 83 C4 10 - add esp,10 8B 55 E8 - mov edx,[ebp-18] 8B 4D EC - mov ecx,[ebp-14] 89 45 FC - mov [ebp-04],eax 8B 45 FC - mov eax,[ebp-04] 33 C8 - xor ecx,eax B8 04000000 - mov eax,00000004 89 4A 10 - mov [edx+10],ecx 8B 4D F0 - mov ecx,[ebp-10] 89 0D 4098FA08 - mov [08FA9840],ecx 8B E5 - mov esp,ebp 5D - pop ebp C3 - ret } Change of mov [edx+10],ecx
07C75353
0 B8 04 00 00 00 89 4A 10 8B 4D F0 89 0D
showMessage("Go to market land then:\n" .. "wait 1 minute > Enable the script > Buy/Sell something > Wait 10 seconds > Disable > Refresh and have fun!")
=Dragon City= 46 41 52 4D 00 00 00 00 00 00 00 00 00 00 00 00 44 72 61 67 6F 6E 73 00 00 47 65 74 20 33 30 20 =Lost Saga= //============================================================== // Created By : BeeComunity // Thanks to : Paska // BeeComunity.co.cc // songong gw tabok //============================================================== #define WIN32_LEAN_AND_MEAN #include #include #include //============== Logger By Sandy Irawan- ======================= #define OFS_AutoDC 0x322FDD #define OFS_Nickname 0x105D2F #define OFS_Rareitem 0xC2BB3C #define OFS_PesoHack 0xAC1145 #define OFS_BomHook 0x44F826 #define OFS_1HitCrussade 0x4A2F31 #define OFS_UnlimitedHp 0x42FA11 #define OFS_Grade 0x108D2F #define OFS_Skill 0x110D3F #define OFS_JumpHack 0x2FD444 #define OFS_NoDaily 0x8C351D << Cari Sendiri Pinter X ^ ^ Kalo G Penting / menyebabkan eror hapus //============================================================= LPTSTR ModulGame = "lostsaga.exe"; void Patch(void *adr, void *ptr, int size) { DWORD OldProtection; VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection); memcpy(adr,ptr,size); VirtualProtect(adr,size,OldProtection, &OldProtection); } void WritePointer(unsigned long ulBase, int iOffset, int iValue) { if (!IsBadReadPtr((VOID*)ulBase, sizeof(unsigned long))) { if (!IsBadWritePtr((void*)(*(unsigned long*)ulBase + iOffset), sizeof(unsigned long))) { *(int*)(*(unsigned long*)ulBase + iOffset) = iValue; } } } DWORD WINAPI MemPacth(LPVOID param) { while (1) { //==================== | Peso Hack | =============================// if (GetAsyncKeyState(VK_HOME)&1) { MessageBeep(MB_ICONINFORMATION); DWORD adrAutoDC, adrMin2 = 0; DWORD dwPB = (DWORD)GetModuleHandleA("lostsaga.exe")+0xAC1145 ; if (dwPB > 0) { adrAutoDC = dwPB + (DWORD)0xAC1145 ; Patch((void *)(adrAutoDC),(void*)(PBYTE)"\x00\x8F", 2); } } Sleep(5); } //==================================================================== //==================== Nick Name Hack ================================= if (GetAsyncKeyState(VK_INSERT)&1){ DWORD Nickname = (DWORD)GetModuleHandleA("lostsaga.exe")+0x49B0F8 ; RiizwandaHack((void*)(Nickname+0x300),(int*)(PBYTE)"\x00\x00\x00\x00\x00\x00\x0F",7); Sleep(5); } //================= Grade & Skill Hack ================================== if (GetAsyncKeyState(VK_DELETE)&1){ DWORD GradeSkill = (DWORD)GetModuleHandleA("lostsaga.exe")+0x108D2F+0x110D2F ; RiizwandaHack((void*)(GradeSkill+0x150),(int*)(PBYTE)"\x00\x00\xFF",3); Sleep(5); } //==================================================================== //============== | 1 Hit Crussade |=================================== DWORD adr1hit, adrMin2 = 0; DWORD CRUSSADE = (DWORD)GetModuleHandleA("lostsaga.exe")+0x4A2F31 ; if (CRUSSADE > 0) { adr1hit = CRUSSADE + (DWORD)0x4A2F31 ; Patch((void *)(adr1hit),(void*)(PBYTE)"\x00\x00\3F", 3); } Sleep(5); } //===================================================================== BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) { if (dwReason == DLL_PROCESS_ATTACH) { DisableThreadLibraryCalls(hDll); if(dwReason == DLL_PROCESS_ATTACH){ MessageBox(0, " ============= | Sandy-Irawan-| ===============\n Fiture Hack :\n [-] Peso Hack : HOME\n [-] NickName Hack : INSERT\n [-] 1 Hit Crussade : Auto ON\n [-] Grade Hack : DELETE\n [-] Skill Hack : DELETE\n\n Created By :\n [-] Sandy Irawan \n\n Thanks to :\n [-] liarosliana |-TEAM-|", "Sandy-Irawan-|@2012 by Sandy Irawan", MB_OKCANCEL + MB_ICONINFORMATION ); MessageBox(0, "Tekan Hotkey Pas ada Notice..", "Sandy-Ganteng-|@2012", MB_OKCANCEL + MB_ICONINFORMATION ); CreateThread(0, 0, (LPTHREAD_START_ROUTINE)MemPacth, 0, 0, 0); char strDLLName [_MAX_PATH]; GetModuleFileName(hDll, strDLLName , _MAX_PATH); if (strstr(strDLLName, "NamaDll.dll") <= 0) { MessageBox(0, "Dasar Mahoo !! Rename DLL !!", "PERHATIAN", 0); ExitProcess(0); } } else if(dwReason == DLL_PROCESS_DETACH) { } } return TRUE; } Link Sumber : http://guiltyghost.blogspot.com/2013/04/tutorial-cara-membuat-dll-lost-saga.html#ixzz2YvlHSxe8 =Generator= Membuat Tulisan Huruf Seperti BlackBerry di Facebook, Twitter dll =NOTEPAD Matrix= @echo off color 02 :mat echo %random%%random%%random%%random%%random%%random%%random%%random% goto mat
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